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SimQuest 6.4 help

 

 

Ball

 

A Ball element is an elliptic element that can you can use to for instance simulate a horizontal throw. You can make position, size and colour a function of some variable. You can add one or two arrows to be indicators of, for instance, speed. Also, a trace of points can be used that will appear on the path previously covered by the ball.

 

To edit the Ball’s properties. Select it in the Animation Editor, click right and choose ‘Edit’. A menu will pop-up with several tab-sheets:

 

Tab sheet: Basics

1.Click the Basics tab sheet.
2.Decide if you want arrow 1 to be simple, filled, a dot, or none.
3.Decide if you want arrow 2 to be simple, filled, a dot, or none.
4.If you want the ball to be on top of the arrows, click the Over arrows check box.
5.If you want the ball to be filled, click the Filled check box.
6.Decide if you want the trace of the ball movement to be a line, or if you would rather use small, medium, or large dots.
7.Type the number of trace points you want to be displayed.
8.Type the interval in which you want a trace dot to be presented.
9.Click Apply.

 

Tab sheet: Ball Position

1.Click the Ball Position tab sheet.
2.Decide whether you want the learner to be able to move the Ball during runtime. You can choose to allow motion horizontally (in x-direction), vertically (y-direction) or both, by clicking the regarding check box under Can be dragged during runtime. Just choose None if you do not want the learner to be able to interfere with the position of the ball during runtime (default).
3.Decide if the x-coordinate should be a Fixed number, or if you want to make it dependent on one of your model's parameters. 
4.When you have chosen for a moving ball, choose the variable you want to link to the x-position. Enter a factor with which the value of your variable should be multiplied (optional, default = 1). 
5.Repeat from step 3 to link a variable to the position on the vertical axis. 
6.Click Apply.

 

Tab sheet: Arrow1

1.Click the Arrow1 tab sheet.
2.Click the checkbox if you want to allow the arrow to be dragged at runtime in x- or y-direction or both.
3.Decide if the x-coordinate should be a Fixed number, or if you want to make it dependent on one of your model's parameters.  Als je deze coordinaat veranderd verspringt de hele bal!
4.When you have chosen for a moving arrow, choose the variable you want to link to the x-position of the tip. This coordinate is relative to the position of the ball. Enter a factor with which the value of your variable should be multiplied (optional, default = 1). 
5.Repeat from step 3 to link a variable to the position on the vertical axis. 
6.Click Apply.

 

Tab sheet: Arrow2

1.Click the Arrow2 tab sheet.
2.Click the checkbox if you want to allow the arrow to be dragged at runtime in x- or y-direction or both.
3.Decide if the x-coordinate should be a Fixed number, or if you want to make it dependent on one of your model's parameters.   Als je deze coordinaat veranderd verspringt de hele bal!
4.When you have chosen for a moving arrow, choose the variable you want to link to the x-position of the tip. This coordinate is relative to the position of the ball. Enter a factor with which the value of your variable should be multiplied (optional, default = 1). For a fixed size, just enter a number.
5.Repeat from step 3 to link a variable to the position on the vertical axis. 
6.Click Apply.

 

Tab sheet: Size

1.Click the Size tab sheet.
2.Decide whether you want the ball to have a Fixed width or if you want to link this width to a variable from your model by clicking the check box.
3.When you have chosen for a variable width, choose the variable you want to use from the pull-down list. Enter a factor with which the value of your variable should be multiplied (optional, default = 1). For a fixed size, just enter a number.
4.Repeat from step 2 to set the height of the ball.
5.Click Apply.

 

Tab sheet: Line Width

1.Decide whether you want the border of the ball to have a Fixed width or if you want to link this width to a variable from your model by clicking the check box.
2.When you have chosen for a variable width, choose the variable you want to use from the pull-down list. Enter a factor with which the value of your variable should be multiplied (optional, default = 1). For a fixed Line Width, just enter a number.
3.Click Apply.

 

Tab sheet: Fill Colour

1.Click the Fill Colour tab sheet.
2.Choose a colour model: RGB (default), CMY or HSB.
3.Decide which of the colour-parameters you want to change.
4.Choose the variable you want to link to this change. Optionally, set a factor with which you want to multiply the value of this variable. Click here for more information on using colour models.
5.Click Apply.

 

Tab sheet: Border Colour

1.Click the Border Colour tab sheet.
2.Choose a colour model: RGB (default), CMY or HSB.
3.Decide which of the colour-parameters you want to change.
4.Choose the variable you want to link to this change. Optionally, set a factor with which you want to multiply the value of this variable. Click here for more information on using colour models.
5.Click Apply.

 

Tab sheet: Default Colour

1.Click the Default Colour tab sheet.
2.Select a colour in the palette.
3.Select the part that must get the chosen colour.
4.Click Apply.

 

 

 

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Copyright University of Twente 2011