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SimQuest 6.4 help

 

 

Wheel

 

A Wheel is another element which the learner can use to set the value of a particular input variable.

 

Tab sheet: Basics

1.Click the Basics tabsheet.
2.In the Minimum box, type the minimum value for the wheel.
3.In the Maximum box, type the maximum value for the wheel.
4.In the Angle Range box, select the number of degrees that you want there to be between the Minimum and Maximum value. If you enter 360, it will take exactly one turn to get from minimum to maximum.
5.If you want wheel to appear horizontally, select Horizontal. If you want it presented vertically, select Vertical.
6.If you want the wheel to be able to continue turning without ever ending, click Infinite and type the Units per rotation.
7.Click Apply.

 

Tab sheet: Variable

1.Click the Variables tab sheet.
2.Choose the variable you want to link to the Wheel.
3.Click Apply.

 

Tab sheet: Position

Please note! Using this tab sheet to set the position is optional. Instead of dragging and resizing, you can use the Position tab sheet to specify relative and absolute positions.

 

1.Click the Position tab sheet.
- Left, Top, Right, an Bottom, refer to the four sides of the element.
- Relative Position refers to the position on the window, where the maximum left and top side of the window refer to 0, and the maximum right and bottom side of the window refer to 1.
- Offset refers to the amount of pixels from the top-left corner of the window.
2.Determine the relative position of the left (X) and top (Y) side of the element by typing values between 0 and 1 in the appropriate Relative Position boxes.
3.Determine the relative position of the center of the element by typing values between 0 and 1 in the appropriate arrow-X and arrow-Y Relative Position boxes.
4.Determine the size of the element by typing the amount of pixels in the appropriate Offset boxes.
5.Click Apply.

 

 

 

Related topics:

 

 

 

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